Things to Come…

…  i.e. some things in the process of being updated behind the scenes by our over-worked lead programmer.

The Updates

  • Removed the old character generator configuration and updated the new JSON
  • Updated the AI on the NPCs Rage and Lionpaw
  • Updated the AI on the Perps and the Kings mobs
  • Baked position and spawn data for hotspots, spawnspots, and static entities for AreaCentral01
  • Added crushing DMG and “Crushed” cause of death
  • Updated the areas JSON file to only feature AreaCentral and AreaCentral01
  • Updated the data generation tools to the new standard for the upcoming server updates
  • Updated the effects JSON and raw data files to the format of the new server updates
  • Updated the items JSON and raw data files to the format of the new server updates
  • Updated the quest JSON and raw data files to the format of the new server updates
  • Removed the directed goals JSON entries until they are required
  • Removed the hangoutactivities JSON entries until they are required
  • Removed the macguffins JSON entries until they are required
  • Removed the armament items JSON data and lookup data until they are required
  • Added the new crafting raw data files and baked some template examples for testing
  • Removed materials and textures NOT shared between the male and female base bodies
  • Added the new base body skins in preparation for the new body models
  • Updated the Project Settings and Quality Settings in an attempt to stabilize shadows (I continue to fail in this attempt)
  • Added the new custom loot randomizer system and the first phase of the instanced loot system
  • Updated ability effects raw data files and server data files
  • Added first templates of the “inspiration” style power-up items
  • Updated a bunch of materials to the new shader collection
  • Updated the AreaCentral01 rock material to be darker to counteract the light intensity and bloom shader
  • Updated the rock prefab of the Rocks & Boulder collection to only have physics on their highest LOD models
  • Updated the brightness and transparency on the water shader…
  • Updated the ChargenCamera.prefab to feature the same image effects as the in-game camera so people don’t login and be like, “What the heck? My character didn’t look like this when I clicked Enter The World….”
  • Updated the NetworkManager.prefab so that people can stop auto-logging in as me, when they know they don’t deserve such greatness… BE YOUR OWN PERSON!!!!
  • Updated the Spawns.prefab to unlock all the NPCs and mobs, I left practically 90% of them floating in crazy high positions so the other programmers would have something to do today!!! HELL YEA!!!!
  • Updated the camera position in the Startup_Live scene so that the zoom in and distant camera positions work
  • Haha, I just saved Startup_Local for the hell of it, not sure if I even changed anything (This is what happens when a person is up for so long…)
  • Added health to all mobs that were dying infinitely on spawn
  • Went ahead and took the time and fixed all floating spawners (you guys are off the hook)
  • Updated all the server data

Server Notes

To run the server in a more energy efficient manner, you can now browse your way to the Valiance/Tools folder, run the Interactive Menu.bat executable, press “s” and then enter to run the server. Make sure you have both Java and PHP installed on your machine and setup as SYSTEM_VARIABLES

General Notes

  • I’m dead, will catch you all later tonight
  • Oh and the servers are rebooted with the live updates
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Posted on May 19, 2015, in Uncategorized. Bookmark the permalink. 2 Comments.

  1. snickerdoodle1429

    Thanks a bunch for the progress list! Love to see these stepping stones being worked on, shows progress, even if its not “pretty” progress. Appreciate the hard work!

    Like

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