Design Director’s Blog: Powers (Part 1)

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Hello everyone, my name is Frank “Jaximus” Ambrose and I am the Design Director for Valiance Online. Today, we are ready to share our initial power set progression. Fair warning, these design elements are subject to change as we proceed further in development.

Some features will not be in the Pre-Alpha test, but keep your eyes open for updates in the future. Likewise, all of us on the team welcome the community’s feedback on the system itself.

The power system is planned to have players build their characters by following a progressive power selection system. When the player reaches the power selection phase of the character generator, they will first have the option of selecting from three styles of combat, Melee, Ranged or Hybrid.

After selecting your character combat style, you will be shown the options for your Primary Power Group and the Power Sets in each.

Afterwards, the player chooses a different Secondary Power Group which follows the same selection process as their primary. Once the power is chosen, the player’s choices are combined to determine the player’s Archetype and inherent power.

To help get a better feel how Power Groups work, let’s break down the initial selection phase of the character creator by detailing the combat types and then the Power Groups. When you make your power selection, you will choose between Melee or Ranged (or Hybrid which will be covered in Part 2).

Melee

These sets focus on close-quarter combat styles and are more durable than their Ranged and Hybrid counterparts. Melee players have access to several different styles: Damage, Control, Team Support, and the unique Defensive Power groups. If you like being the first one in the fight with your fist to your foe’s face, this is the set for you.

Melee Power Groups

Melee Offensive Melee: Power sets focusing on dealing massive damage to multiple targets. Abilities in these styles often trade utility for raw damage output.
Melee_Control Melee Damage Control: When the team needs to go toe-to-toe with a huge threat, these styles help lock down larger threats with powerful, crippling blows. These sets favor focusing on a single foe with greater combat utility.
Melee_Defense Melee Defensive: Defensive fighting styles have very little in the ways of utility and damage while boosting the survivability of the user. For when the best offense is a greater defense.
Melee_Defense_Control Melee Defensive Control: Fighting styles favoring survival through finesse and precision to lock targets down. Tends to deal low damage with greater utility while conferring specialized defensive abilities.
Team Support Team Support: Melee power sets that focus on enhancing the combat potency of allies rather than the user. Favors tactical leadership combat styles.

 

Ranged

Ranged powers focus on fighting your opponents at a distance in a variety of ways. These characters have access to sets granting them superior damage, damage mitigation, or control at the cost of survivability. These sets include the following: Damage, Control, Support, and Melee Utility. If you like blasting a foe before they see you coming or supporting the team with healing and superior control, this may be the way to go.

Ranged Power Groups

Ranged

Ranged Damage: Power sets designed to deal as much damage to as many enemies as possible from a distance. Lacks utility and control in favor of disposing foes as quickly as possible.

Ranged_Control

Ranged Control: Power sets specializing in controlling battlefields. Deals very little damage, but foes will often be left helpless for allies to finish the job.

Ranged_Support

Ranged Support: Sacrifices damage output for supporting allies from a distance. These sets can heal allies, mitigate enemy damage, and boost the abilities of the allies around them.

Melee_Utility

Melee Utility: Sometimes kiting around an enemy isn’t enough. This power group will focus on close quarters single target damage and highly effective single target control.

Power Groups

As stated previously, each combat style is divided into several Power Groups, or PGs. The order the PGs are selected determine your character’s Archetype which influences the effectiveness of your powers and respective role in the game. This choice also affects which powers will unlock as you level. The finer points of Leveling and Power Progression will be discussed in a future blog post, so for now just keep in mind that powers from your Primary PG will unlock faster than your Secondary as you level up.

When trying to select your Primary PG, I recommend choosing what you feel you’ll enjoy the most. The Primary will always be more effective than your Secondary. So, if you choose a Defensive set as your Primary, you will always be more durable than a player that picked Defensive as their Secondary.

Furthermore, your Primary choice will determine what Secondary options are available to you. For instance, If you go with Damage as your Primary PG, you will not be able to choose Damage as your Secondary. Instead, you will have other options to make a well-rounded character.

In future blog posts, we will talk about what combinations are allowed, the effects of your choices, and how you can make a unique and effective character to fit your personality in the world of Valiance Online.

We are looking forward to providing a power system that truly gives you the “super-powered play style” you want. From saving the citizens of San Cielo to crushing any and all who would oppose your might, you will leave your unique mark on the world of Valiance Online. We look forward to providing the experience you deserve.

Thank you,

Frank “Jaximus” Ambrose

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Posted on July 28, 2015, in Uncategorized. Bookmark the permalink. 11 Comments.

  1. “The Primary will always be more effective then your Secondary.” Is that sentence missing a comma, or did you mean “than?”

    Otherwise, heck yes, let’s do this.

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  2. Thank you for the info. I have a question about choosing a power as a primary vs secondary to get more benefit’s from that power. Are you saying choosing defensive as a primary will make you more durable because the primary powers unlock faster or are you saying you will get a higher % of defense because I chose it as a primary? Thank you again and keep up the good work!

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    • From the Design Director…

      Yes, by selecting a power as Primary (Melee Defense in this example) you will unlock it faster and thus you would be more durable then another player that selected the same power group as their Secondary.

      But you are correct in your assumption that some stats will be stronger as well if you select a power group as Primary vs Secondary, this along with how Archetypes are assigned will be discussed in a future post.

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  3. Thanks, keep up the good work!

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  4. It would be kinda cool to use those “Boff” and “Kapow” things in the game as a toggle option. Have them display whenever a crit is landed or something, but make it optional in case someone doesn’t care to run through an old Adam West Batman episode.

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